Developer in front of screens displaying code and a 3D game editor, with a laptop and large monitor in a home office with purple LED lighting.

Game Company

“Game Studio” is for those who, during their year at Sunnhordland Folk High School, have decided they want to spend another year developing a game into a finished product together with a group of fellow students.

This is an opportunity for those who have already completed a year at Sunnhordland Folk High School. The game company is organized and established as a “Student Enterprise” (Studentbedrift) through a partnership with Young Enterprise (Ungt Entreprenørskap). Read more about the Student Enterprise program here.

As a scholarship student, you pay NOK 30,000 for the entire year. This amount is just under half of the grant you receive from Lånekassen upon completing the year. It covers the essential licenses you need. You must personally cover the cost of any study trips undertaken with your specific program. While you have certain social responsibilities during the year, you retain student status, which means you are eligible to apply for both loans and grants from Lånekassen.

The goal of the game company is to develop a game from concept to finished product together with your fellow “stippers.”

In the past, we have seen game studios such as 4Bit Games, Vertebrae, TripleRam Games, Crimson Council, Overscoped, Studio Frostbit, Lunchy Cat Games, Lonely Oni, Corebreak Interactive, Sundeer Studio, and Star-Catcher Games—all of which used their second year at Sunnhordland Folk High School to develop their games into finished products. Now, we want to give more people the opportunity to turn their dreams into a livelihood. Our current game studio is Perchance Productions.

Academic content

  • Game development
  • Testing and troubleshooting
  • Working in a close-knit team
  • Marketing of both games and the company
  • Launch of the finished game on Steam

 

The Workday

As a student entrepreneur, you attend the morning meeting and then spend the workday at the office until the midday break. The day is spent sharing status updates on individual progress, further developing the idea, and, of course, producing the game.

Throughout the work process, it will be crucial to share the game and receive feedback on the work. You will therefore regularly present the development process to both the teacher and your fellow students. Furthermore, testing the game is important.

The student enterprise has its own office at the school.

Outside the office

Being able to market yourself and learning to work in a team are incredibly important. As a member of the game company, you participate in morning meetings, social activities, and other school-organized events.

Overall, you are expected to act as an ambassador not only for your own company but also for the school, and to help foster a positive social environment.

Basis for admission

  • A desire for a future in game development
  • Strong motivation to start a student enterprise
  • Able to work both independently and in a group
  • Personal suitability

A desire to be an active participant and contributor in the school community.

Games from previous student games

The student company works intensively throughout the year to complete its games, and you can check them out on Steam here.

Part-Time Pandemonium by Starcatcher Games

Released in 2026, Part-Time Pandemonium is a 2D platformer where you clean and tidy up a magical museum filled with dangerous exhibits.

Bloodmoon Rush by Sundeer Studios

Released in 2025, Bloodmoon Rush is a 2D platformer where you must rescue your car from Dracula’s clutches.

Tails of Glimmervale by Corebreak

Released in 2024, Tails of Glimmervale is the world’s first “cozy-Souls-like,” a beautiful adventure where you battle your way through hordes of enemies.

Project Screwed by Lonely Oni

Released in 2023, Project Screwed is a stressful 4-player couch game where you must protect your base from hostile forces.

Forgotten Spirits by Studio Frostbit

Released in 2023, Project Screwed is a stressful 4-player couch game where you must protect your base from hostile forces.

Polarities by Overscoped

Released in 2020, Polarities is a game where you fight against other players in a combat arena.

Yearn: Tyrant’s Conquest by Tripleram

Released in 2018, *Yearn: Tyrant’s Conquest* is a strategy game designed for controllers, where you play locally against other players on the same screen.

Orbit by 4Bit

Released in 2015, Orbit is a “rocket arena” game where you pilot a spaceship and must battle other players.

Teachers for the student company

Markus Lange, Lead Instructor in Game Design, will serve as your mentor and academic point of contact during the development process. In addition, Linn Børsheim will assist with the company’s administration.

We work in close cooperation with Young Entrepreneurship.

Read about the staff at Sunnhordland Folk High School.
To Game Design at Sunnhordland Folk High School

mann med rødlig skjegg, ikke hår, briller

Markus Malmo Lange

Markus is a creative soul with many years of experience in the Norwegian game industry. He is passionate about storytelling, world design, and compelling questions surrounding games. He has been involved in game design since a young age and has worked with coding in various forms for over a decade. Alongside this, he runs his own company, developing both role-playing games and video games. He published his first book in 2019.

Linn K. Børsheim

Linn has extensive experience as an illustrator and holds a degree in 3D, animation, and game design from Inland Norway University of Applied Sciences. She also holds a vocational college degree in Illustration from Kristiania University College and a master’s degree in Design, Art, and Crafts from the University of South-Eastern Norway.